A 3D visualization of wildfire spread. The project takes simulation results computed in NetLogo and replays them in a real 3D world: the fire unfolds over time across true terrain, anchored to real geographic coordinates. Thousands of fire sources are rendered on the GPU, and the burnt area stays visible as the fire advances. It runs on Windows, macOS, WebGL, and Meta Quest.

To begin, upload a scenario file (.txt) and start the simulation. Graphics and parameters can be adjusted from the menu.

Open source - full source code on GitHub:

https://github.com/didarisme/LINTAR

Download

Download
LINTAR_Windows.zip 62 MB
Download
LINTAR_MacOS(Silicon).zip 60 MB
Download
LINTAR_VR.zip 128 MB
Download
LINTAR_WebGL.zip 23 MB

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